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6 Game Reviews

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I appreciate the classic maze controls, which work well for the game as a whole.
However, there are a couple of issues that make it incredibly rough. First off, the ghosts' AI don't exactly work as expected. They also look kind of... wrong.
Also, while playing, the pellets tended to disappear on the map but still be on the 3d maze. Also, Pac-Man kept going through pellets for no real reason?
Also, not having any lives makes it kind of hard to play.
Good effort! I like the design of the game.

It's a bit rough in its design. The controls are a tad too slow, there's no mouse "click and drag" control to simulate the phone touch screen, you can see some dev objects in the background, and the music resets each time you beat it. There's also no progression at all.

However, as a prototype, this is pretty good! It just needs more polishing to get to the level that Helix Jump itself is at.

I love this! Such a simple concept but with a style that's lovely and absolutely enjoyable. Managing three blocks is difficult, but that's definitely the point. This is a great set of micromanaging, and I hope it goes far in this Game Jam!

xKoc0 responds:

Thank you very much! I'm glad you enjoyed it =D

I really like the music and visuals! The game is cute, and simple enough. However, I can't see much on the "three" theme besides there being three things you control. The mouse only controls make this game impossible to play on a touchpad. In order to play, I had to hook up a USB mouse. Maybe consider adding in keyboard controls as an option in the future.

ricardoguedes21 responds:

I liked the idea of adding the keyboard later. The game is small with only 20 levels for the full JAM but has 100 stages.

This game is adorable! I love the simple artstyle mixed with the interesting gameplay gimmick. Use of the "three" theme is really well done. The only complaint I can find is that visuals aren't too interesting, and don't change much.

Fatal-Exit responds:

Thank you very much for your review. I was certainly going for a rather minimalist style with the graphics, the simplicity is quite deliberate.
I decided from the start the visuals were where I would spend the least time, instead opting to focus on the audio and story behind the game, as well as working on the gameplay mechanics.
With more time I could certainly expand on the different tilesets in the game, which I might do if I decide to remake it after the jam is over.
The "gimmicky" gameplay mechanics were an idea to make a more unique style of platformer where your lives are all important.
I'd be curious to know how far through the game you got, and if you made it onto any of the bonus stages (the graphics style changes on the bonus levels)

Everything about "Sanstale" is fantastic, from the art, the attacks, to the creepy music. The creator must be one heck of a guy.

I like to make rhythm games.

Age 25, Male

Game Dev

The Cosmic Imagisphere

Joined on 5/22/17

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